MediaWiki API result

This is the HTML representation of the JSON format. HTML is good for debugging, but is unsuitable for application use.

Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.

See the complete documentation, or the API help for more information.

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        "logevents": [
            {
                "logid": 58,
                "ns": 0,
                "title": "Bandit gangs",
                "pageid": 55,
                "logpage": 55,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Zadammac",
                "timestamp": "2025-09-18T15:57:05Z",
                "comment": "Created page with \"[[Category:Bandit Gangs]]  ''This article is about using Bandit Gangs as a general gameplay mechanic. For specific bandit gangs, see [[Category: Bandit Gangs | the category page]] for a list of known gangs.''  Whether at character creation or as a result of later decisions, it can be possible to become a member of a Bandit Gang, replacing your [[Folks | Folk]] affiliation as your primary social affiliation, or treating it as your character's background at creation time....\""
            },
            {
                "logid": 57,
                "ns": 0,
                "title": "Yotes",
                "pageid": 54,
                "logpage": 54,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Zadammac",
                "timestamp": "2025-09-18T12:59:33Z",
                "comment": "Created page with \"The '''Yotes''' (singular: Yote) are a coyote-like [[Packfolk]] race which are commonly found all throughout [[the Continent]]. Like many other [[Folks]], their culture is divided both between the [[Packfolk]] and a sizeable [[Mountainfolk]] minority, but also between a broader \"Howler\" polity native to the Basin, and a broader \"Comer\" polity native to elsewhere in [[the Federation]]. While the line between Comer and Howler Yotes is often invisible within their own speci...\""
            },
            {
                "logid": 56,
                "ns": 10,
                "title": "Template:WIP",
                "pageid": 53,
                "logpage": 53,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Zadammac",
                "timestamp": "2025-09-18T12:04:33Z",
                "comment": "Created page with \"{{Moving Target}}\""
            },
            {
                "logid": 55,
                "ns": 10,
                "title": "Template:Traits",
                "pageid": 52,
                "logpage": 52,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Zadammac",
                "timestamp": "2025-09-18T12:03:20Z",
                "comment": "Created page with \"[[Category:Traits]]\""
            },
            {
                "logid": 54,
                "ns": 0,
                "title": "Hardiness (Heritage Trait)",
                "pageid": 51,
                "logpage": 51,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Zadammac",
                "timestamp": "2024-04-05T01:49:35Z",
                "comment": "Created page with \"{{Traits}}  {{WIP}}  '''Hardiness''' is a Heritage Trait provided by the [[Varkii]] heritage. Varkii are a long-suffering people whose bodies are as solidly composed as their armoured hides would suggest. This is a '''Passive Effect'''. Characters with this trait recover points spent or otherwise lost from Hardiness-derived pools at double the normal rate for the pool in question.\""
            },
            {
                "logid": 53,
                "ns": 0,
                "title": "Full Moon Birth (Heritage Trait)",
                "pageid": 50,
                "logpage": 50,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Zadammac",
                "timestamp": "2024-04-05T01:45:50Z",
                "comment": "Created page with \"{{Traits}}  {{WIP}}  '''Full Moon Birth''' is a Heritage Trait provided by the [[Lupata]] heritage. Howler Lore proposes that Lupataborn under the astrological full moon bear a special connection to the [[Strangeness]]. Even outside the Basin, Lupata have long recognized their lunar progeny as being especially willfull - for good or ill. This is a '''Passive Effect'''. Characters with this trait recover points spent or otherwise lost from Willpower-derived pools at doubl...\""
            },
            {
                "logid": 52,
                "ns": 0,
                "title": "Frontier Royalty (Heritage Trait)",
                "pageid": 49,
                "logpage": 49,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Zadammac",
                "timestamp": "2024-04-05T01:43:32Z",
                "comment": "Created page with \"{{Traits}}  {{WIP}}  '''Frontier Royalty''' is a Heritage Trait provided by the [[Adler]] heritage. Some Adler find themselves in [[the Frontier]] because they are connected to Adler families that are economically or politically powerful. This is a '''Active Effect'''. Characters with this trait may use their Connection score for their family in place of any other connection score, incuding connections they don't have, when making connection checks. However, doing so inc...\""
            },
            {
                "logid": 51,
                "ns": 0,
                "title": "Friends in Wild Places (Heritage Trait)",
                "pageid": 48,
                "logpage": 48,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Zadammac",
                "timestamp": "2024-04-05T01:40:01Z",
                "comment": "Created page with \"'''Friends in Wild Places''' is a Heritage Trait provided by the [[Varki]] heritage. Varki who are deeply steeped in the traditional way of life for their culture, and who have not focused too strongly on assimilation into the Comer societies, often have this trait. This is a '''Passive Effect'''. Characters with this trait may use their [[Landfolk]] connection score when dealing with [[Mountainfolk]] or [[Woodfolk]]; this represents the idea that the Varki culture has a...\""
            },
            {
                "logid": 50,
                "ns": 0,
                "title": "Forest Royalty (Heritage Trait)",
                "pageid": 47,
                "logpage": 47,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Zadammac",
                "timestamp": "2024-04-05T01:35:55Z",
                "comment": "Created page with \"{{Traits}}  {{WIP}}  '''Forest Royalty''' is a Heritage Trait provided by the [[Cervanos]] heritage. Cervanos characters naturally exude a grace and charm that is uncommon in the Bisn, even among landfolk, and have been brought up in a culture that is detail-oriented and emphasizes aesthetics. This is a '''Passive Effect'''. Characters with this trait may use their Inution score instead of their Presence score whenever they need to compute the base score for a Connection...\""
            },
            {
                "logid": 49,
                "ns": 0,
                "title": "Eyes of an Eagle (Heritage Trait)",
                "pageid": 46,
                "logpage": 46,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Zadammac",
                "timestamp": "2024-04-05T01:27:24Z",
                "comment": "Created page with \"{{Traits}}  {{WIP}}  '''Eyes of an Eagle''' is a Heritage Trait provided by the [[Adler]] heritage. The Adler are famously perceptive visually, and a few members of their heritage take this to extremes. This is a '''Passive Effect'''. Characters with this trait may gain a boon when making [[Perception (Skill)]] checks from an elevated position while under daylight conditions (or observing a well-lit position). This includes situations where the Adler is on the wing.\""
            }
        ]
    }
}