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- 01:49, 5 April 2024 Hardiness (Heritage Trait) (hist | edit) [383 bytes] Zadammac (talk | contribs) (Created page with "{{Traits}} {{WIP}} '''Hardiness''' is a Heritage Trait provided by the Varkii heritage. Varkii are a long-suffering people whose bodies are as solidly composed as their armoured hides would suggest. This is a '''Passive Effect'''. Characters with this trait recover points spent or otherwise lost from Hardiness-derived pools at double the normal rate for the pool in question.")
- 01:45, 5 April 2024 Full Moon Birth (Heritage Trait) (hist | edit) [518 bytes] Zadammac (talk | contribs) (Created page with "{{Traits}} {{WIP}} '''Full Moon Birth''' is a Heritage Trait provided by the Lupata heritage. Howler Lore proposes that Lupataborn under the astrological full moon bear a special connection to the Strangeness. Even outside the Basin, Lupata have long recognized their lunar progeny as being especially willfull - for good or ill. This is a '''Passive Effect'''. Characters with this trait recover points spent or otherwise lost from Willpower-derived pools at doubl...")
- 01:43, 5 April 2024 Frontier Royalty (Heritage Trait) (hist | edit) [670 bytes] Zadammac (talk | contribs) (Created page with "{{Traits}} {{WIP}} '''Frontier Royalty''' is a Heritage Trait provided by the Adler heritage. Some Adler find themselves in the Frontier because they are connected to Adler families that are economically or politically powerful. This is a '''Active Effect'''. Characters with this trait may use their Connection score for their family in place of any other connection score, incuding connections they don't have, when making connection checks. However, doing so inc...")
- 01:40, 5 April 2024 Friends in Wild Places (Heritage Trait) (hist | edit) [520 bytes] Zadammac (talk | contribs) (Created page with "'''Friends in Wild Places''' is a Heritage Trait provided by the Varki heritage. Varki who are deeply steeped in the traditional way of life for their culture, and who have not focused too strongly on assimilation into the Comer societies, often have this trait. This is a '''Passive Effect'''. Characters with this trait may use their Landfolk connection score when dealing with Mountainfolk or Woodfolk; this represents the idea that the Varki culture has a...")
- 01:35, 5 April 2024 Forest Royalty (Heritage Trait) (hist | edit) [562 bytes] Zadammac (talk | contribs) (Created page with "{{Traits}} {{WIP}} '''Forest Royalty''' is a Heritage Trait provided by the Cervanos heritage. Cervanos characters naturally exude a grace and charm that is uncommon in the Bisn, even among landfolk, and have been brought up in a culture that is detail-oriented and emphasizes aesthetics. This is a '''Passive Effect'''. Characters with this trait may use their Inution score instead of their Presence score whenever they need to compute the base score for a Connection...")
- 01:27, 5 April 2024 Eyes of an Eagle (Heritage Trait) (hist | edit) [470 bytes] Zadammac (talk | contribs) (Created page with "{{Traits}} {{WIP}} '''Eyes of an Eagle''' is a Heritage Trait provided by the Adler heritage. The Adler are famously perceptive visually, and a few members of their heritage take this to extremes. This is a '''Passive Effect'''. Characters with this trait may gain a boon when making Perception (Skill) checks from an elevated position while under daylight conditions (or observing a well-lit position). This includes situations where the Adler is on the wing.")
- 01:24, 5 April 2024 Darkvision (Heritage Trait) (hist | edit) [349 bytes] Zadammac (talk | contribs) (Created page with "{{Traits}} {{WIP}} '''Darkvision''' is a Heritage Trait provided by the Delivin heritage. The Delvin are fundamentally subterranian and have remarkable sense of vision in the absense of natural light. This is a '''Passive Effect'''. Characters with this trait may see as normal (except without the perception of individual colors) in the dark.")
- 01:22, 5 April 2024 Corvados Awareness (Heritage Trait) (hist | edit) [321 bytes] Zadammac (talk | contribs) (Created page with "{{Traits}} {{WIP}} '''Corvados''' is a Heritage Trait provided by the Corvados heritage. Some Corvados are said to have been born with the sight of the Strangeness upon them. This is a '''Passive Effect'''. Characters with this trait recover spent points from Awareness-derived pools at double their usual rate.")
- 01:20, 5 April 2024 Crowned Lagos (Heritage Trait) (hist | edit) [383 bytes] Zadammac (talk | contribs) (Created page with "{{Traits}} {{WIP}} '''Crowned Lagos''' is a Heritage Trait provided by the Lagos heritage. It represents the birthright of the incredibly rare "Crowned Lagos", whether or not they embrace their heritage and wear their antlers proudly.. This is a '''Passive Effect'''. Characters with this trait gain recover spent points from Willpower-derived pools at double their usual rate.")
- 01:19, 5 April 2024 Comer Lago's Exuberance (Heritage Trait) (hist | edit) [392 bytes] Zadammac (talk | contribs) (Created page with "{{Traits}} {{WIP}} '''Comer Lagos' Exuberance''' is a Heritage Trait provided by the Lagoss heritage. It chiefly applies to those Lagos who are from elsewhere in The Federation and have immigrated to the Basin, and to their descendants. This is a '''Passive Effect'''. Characters with this trait gain a boon on social skill checks except those made to intimidate or coerce-by-force.")
- 01:16, 5 April 2024 Climbing Claws (Heritage Trait) (hist | edit) [396 bytes] Zadammac (talk | contribs) (Created page with "{{Traits}} {{WIP}} '''Climbing Claws''' is a Heritage Trait provided by the Quillions heritage. This represents an individual who has become adept at climbing with their species' prodigous claws. This is a '''Passive Effect'''. Characters with this trait gain a boon on relevant skill checks when they are climbing structures made primarily of wood, including natural structures like trees.")
- 01:14, 5 April 2024 Cervanos Mus (Heritage Trait) (hist | edit) [437 bytes] Zadammac (talk | contribs) (Created page with "{{Traits}} {{WIP}} '''Cervanos' Mus''' is a Heritage Trait provided by the Cervano heritage. It usually typifies that the person is a member of the Cervanos Mus subculture, the mooselike Cervanos from the extreme north of the basin, and beyond the Howling Herald Mountains. This is a '''Passive Effect'''. Characters with this trait recover their spent or lost points from pools based on Hardiness at twice the normal rate.")
- 01:12, 5 April 2024 Cervanos' Kindling (Heritage Trait) (hist | edit) [533 bytes] Zadammac (talk | contribs) (Created page with "{{Traits}} {{WIP}} '''Cervanos' Kindling''' is a Heritage Trait provided by the Cervano heritage. While the Cervano culture tends toward spirituality, a few find themselves especially gifted in this regard. This is a '''Passive Effect'''. Characters with this trait gain a boon when using Strangeness (skill) for purposes other than using a Strange Power. In other words, this represents a boon to ''understanding strangeness'', not necessarily to invoking it....")
- 01:08, 5 April 2024 Bolster Ingenuity (Heritage Trait) (hist | edit) [313 bytes] Zadammac (talk | contribs) (Created page with "{{Traits}} {{WIP}} '''Bolster Ingenuity''' is a Heritage Trait provided by the Bolster heritage; found among those who work heavily in industrial trades. This is a '''Passive Effect'''. Characters with this trait recover spent points from pools based on Analysis at double the normal rate for that pool.")
- 01:06, 5 April 2024 Bedrock Delvin (Heritage Trait) (hist | edit) [468 bytes] Zadammac (talk | contribs) (Created page with "{{Traits}} {{WIP}} '''Bedrock Delvin''' is a Heritage Trait provided by the Delvin heritage; found among those who work heavily in the removal of bedrock and in blasting operations. This is a '''Passive Effect'''. Characters with this gain one boon when making Explosives (Skill) checks for the purposes of demoliting structures or natural stone, or when attempting to disassemble or otherwise render inert explosive devices constructed for the same purpose.")
- 01:02, 5 April 2024 Bare-Fanged Brawler (Heritage Trait) (hist | edit) [609 bytes] Zadammac (talk | contribs) (Created page with "{{Traits}} {{WIP}} '''Bear-Fanged Brawler''' is a Heritage Trait provided by the Lupata heritage; some traditional Lupata fighting techniques make use of their powerful jaws and priminent fangs. This is a '''Passive Effect'''. Characters with this trait roll 1d6 instead of 1d4 when generating damage from a melee attack, provided they are able to bite the target (this is a hard Unarmed Attack roll). Additionally, a character who takes this trait at character creati...")
- 00:59, 5 April 2024 Axe Bite (Heritage Trait) (hist | edit) [371 bytes] Zadammac (talk | contribs) (Created page with "{{Traits}} {{WIP}} '''Axe Byte''' is a Heritage Trait provided by the Bolster heritage; a few of their heritage have made a special study of the proper use of their remarkable teeth in combat. This is a '''Passive Effect'''. Characters with this trait roll 1d6 instead of 1d4 when generating damage from a melee attack, provided they are able to bite the target (this is a hard Unarmed Attack roll).")
- 00:53, 5 April 2024 Assimilated (Heritage Trait) (hist | edit) [698 bytes] Zadammac (talk | contribs) (Created page with "{{Traits}} {{WIP}} '''Assimilated''' is a Heritage Trait provided by the Delvin heritage; Delvin who have assimilated into the above-ground settlements and cultures of the basin may optionally have this trait. This is a '''Passive Effect'''. Characters with this trait take one additional Connection with a single city (being the settlement to which they have assimilated) at a base score of their Presence Score * 1.5. '''Prerequisite''': A Delvin character who take...")
- 00:48, 5 April 2024 Alertness (Heritage Trait) (hist | edit) [544 bytes] Zadammac (talk | contribs) (Created page with "{{Traits}} {{WIP}} '''Alertness''' is a Heritage Trait provided by the Lagos heritage; all Lagos have this trait. This is a '''Passive Effect'''. Characters with the Alertness heritage trait are particularly aware of their surroundings at all times. Provided they have access to their faculties (are not drunk or unconscious (except in natural sleep)), characters with this trait have one boon on initiative checks made to determine turn order at the start of combat, a...")
- 18:57, 22 March 2024 Iron Gut (Heritage Trait) (hist | edit) [383 bytes] Zadammac (talk | contribs) (Created page with "{{Stub}} '''Iron Gut''' is a Heritage Trait found among the Corvados and Volo peoples. It is a ''passive effect'' conferring: * One Boon added to any Hardiness checks meant to resist the effects of any ingested substance (including resisting drunkenness), and; * Automatic success against any Hardiness check meant to resist the effects of eating spoiled food.")
- 18:47, 22 March 2024 Hivefolk (hist | edit) [12,910 bytes] Zadammac (talk | contribs) (Created page with "The '''Hivefolk''' are a basin-folk made up chiefly of the Vespos, Loci peoples, who view themselves as innovative modernizers, a force for progress and the predestined future. Hivefolk families tend to be extremely large, and they practice a collectivist attitude which extends beyond simple family lines and into the community as a whole. They expect similar communitarian effort on behalf of the other folks, extending what they feel is great courtesy toward those...")