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Combined display of all available logs of Howl Basin. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
  • 01:49, 5 April 2024 Zadammac talk contribs created page Hardiness (Heritage Trait) (Created page with "{{Traits}} {{WIP}} '''Hardiness''' is a Heritage Trait provided by the Varkii heritage. Varkii are a long-suffering people whose bodies are as solidly composed as their armoured hides would suggest. This is a '''Passive Effect'''. Characters with this trait recover points spent or otherwise lost from Hardiness-derived pools at double the normal rate for the pool in question.")
  • 01:45, 5 April 2024 Zadammac talk contribs created page Full Moon Birth (Heritage Trait) (Created page with "{{Traits}} {{WIP}} '''Full Moon Birth''' is a Heritage Trait provided by the Lupata heritage. Howler Lore proposes that Lupataborn under the astrological full moon bear a special connection to the Strangeness. Even outside the Basin, Lupata have long recognized their lunar progeny as being especially willfull - for good or ill. This is a '''Passive Effect'''. Characters with this trait recover points spent or otherwise lost from Willpower-derived pools at doubl...")
  • 01:43, 5 April 2024 Zadammac talk contribs created page Frontier Royalty (Heritage Trait) (Created page with "{{Traits}} {{WIP}} '''Frontier Royalty''' is a Heritage Trait provided by the Adler heritage. Some Adler find themselves in the Frontier because they are connected to Adler families that are economically or politically powerful. This is a '''Active Effect'''. Characters with this trait may use their Connection score for their family in place of any other connection score, incuding connections they don't have, when making connection checks. However, doing so inc...")
  • 01:40, 5 April 2024 Zadammac talk contribs created page Friends in Wild Places (Heritage Trait) (Created page with "'''Friends in Wild Places''' is a Heritage Trait provided by the Varki heritage. Varki who are deeply steeped in the traditional way of life for their culture, and who have not focused too strongly on assimilation into the Comer societies, often have this trait. This is a '''Passive Effect'''. Characters with this trait may use their Landfolk connection score when dealing with Mountainfolk or Woodfolk; this represents the idea that the Varki culture has a...")
  • 01:35, 5 April 2024 Zadammac talk contribs created page Forest Royalty (Heritage Trait) (Created page with "{{Traits}} {{WIP}} '''Forest Royalty''' is a Heritage Trait provided by the Cervanos heritage. Cervanos characters naturally exude a grace and charm that is uncommon in the Bisn, even among landfolk, and have been brought up in a culture that is detail-oriented and emphasizes aesthetics. This is a '''Passive Effect'''. Characters with this trait may use their Inution score instead of their Presence score whenever they need to compute the base score for a Connection...")
  • 01:27, 5 April 2024 Zadammac talk contribs created page Eyes of an Eagle (Heritage Trait) (Created page with "{{Traits}} {{WIP}} '''Eyes of an Eagle''' is a Heritage Trait provided by the Adler heritage. The Adler are famously perceptive visually, and a few members of their heritage take this to extremes. This is a '''Passive Effect'''. Characters with this trait may gain a boon when making Perception (Skill) checks from an elevated position while under daylight conditions (or observing a well-lit position). This includes situations where the Adler is on the wing.")
  • 01:24, 5 April 2024 Zadammac talk contribs created page Darkvision (Heritage Trait) (Created page with "{{Traits}} {{WIP}} '''Darkvision''' is a Heritage Trait provided by the Delivin heritage. The Delvin are fundamentally subterranian and have remarkable sense of vision in the absense of natural light. This is a '''Passive Effect'''. Characters with this trait may see as normal (except without the perception of individual colors) in the dark.")
  • 01:22, 5 April 2024 Zadammac talk contribs created page Corvados Awareness (Heritage Trait) (Created page with "{{Traits}} {{WIP}} '''Corvados''' is a Heritage Trait provided by the Corvados heritage. Some Corvados are said to have been born with the sight of the Strangeness upon them. This is a '''Passive Effect'''. Characters with this trait recover spent points from Awareness-derived pools at double their usual rate.")
  • 01:20, 5 April 2024 Zadammac talk contribs created page Crowned Lagos (Heritage Trait) (Created page with "{{Traits}} {{WIP}} '''Crowned Lagos''' is a Heritage Trait provided by the Lagos heritage. It represents the birthright of the incredibly rare "Crowned Lagos", whether or not they embrace their heritage and wear their antlers proudly.. This is a '''Passive Effect'''. Characters with this trait gain recover spent points from Willpower-derived pools at double their usual rate.")
  • 01:19, 5 April 2024 Zadammac talk contribs created page Comer Lago's Exuberance (Heritage Trait) (Created page with "{{Traits}} {{WIP}} '''Comer Lagos' Exuberance''' is a Heritage Trait provided by the Lagoss heritage. It chiefly applies to those Lagos who are from elsewhere in The Federation and have immigrated to the Basin, and to their descendants. This is a '''Passive Effect'''. Characters with this trait gain a boon on social skill checks except those made to intimidate or coerce-by-force.")
  • 01:16, 5 April 2024 Zadammac talk contribs created page Climbing Claws (Heritage Trait) (Created page with "{{Traits}} {{WIP}} '''Climbing Claws''' is a Heritage Trait provided by the Quillions heritage. This represents an individual who has become adept at climbing with their species' prodigous claws. This is a '''Passive Effect'''. Characters with this trait gain a boon on relevant skill checks when they are climbing structures made primarily of wood, including natural structures like trees.")
  • 01:14, 5 April 2024 Zadammac talk contribs created page Cervanos Mus (Heritage Trait) (Created page with "{{Traits}} {{WIP}} '''Cervanos' Mus''' is a Heritage Trait provided by the Cervano heritage. It usually typifies that the person is a member of the Cervanos Mus subculture, the mooselike Cervanos from the extreme north of the basin, and beyond the Howling Herald Mountains. This is a '''Passive Effect'''. Characters with this trait recover their spent or lost points from pools based on Hardiness at twice the normal rate.")
  • 01:12, 5 April 2024 Zadammac talk contribs created page Cervanos' Kindling (Heritage Trait) (Created page with "{{Traits}} {{WIP}} '''Cervanos' Kindling''' is a Heritage Trait provided by the Cervano heritage. While the Cervano culture tends toward spirituality, a few find themselves especially gifted in this regard. This is a '''Passive Effect'''. Characters with this trait gain a boon when using Strangeness (skill) for purposes other than using a Strange Power. In other words, this represents a boon to ''understanding strangeness'', not necessarily to invoking it....")
  • 01:08, 5 April 2024 Zadammac talk contribs created page Bolster Ingenuity (Heritage Trait) (Created page with "{{Traits}} {{WIP}} '''Bolster Ingenuity''' is a Heritage Trait provided by the Bolster heritage; found among those who work heavily in industrial trades. This is a '''Passive Effect'''. Characters with this trait recover spent points from pools based on Analysis at double the normal rate for that pool.")
  • 01:06, 5 April 2024 Zadammac talk contribs created page Bedrock Delvin (Heritage Trait) (Created page with "{{Traits}} {{WIP}} '''Bedrock Delvin''' is a Heritage Trait provided by the Delvin heritage; found among those who work heavily in the removal of bedrock and in blasting operations. This is a '''Passive Effect'''. Characters with this gain one boon when making Explosives (Skill) checks for the purposes of demoliting structures or natural stone, or when attempting to disassemble or otherwise render inert explosive devices constructed for the same purpose.")
  • 01:02, 5 April 2024 Zadammac talk contribs created page Bare-Fanged Brawler (Heritage Trait) (Created page with "{{Traits}} {{WIP}} '''Bear-Fanged Brawler''' is a Heritage Trait provided by the Lupata heritage; some traditional Lupata fighting techniques make use of their powerful jaws and priminent fangs. This is a '''Passive Effect'''. Characters with this trait roll 1d6 instead of 1d4 when generating damage from a melee attack, provided they are able to bite the target (this is a hard Unarmed Attack roll). Additionally, a character who takes this trait at character creati...")
  • 00:59, 5 April 2024 Zadammac talk contribs created page Axe Bite (Heritage Trait) (Created page with "{{Traits}} {{WIP}} '''Axe Byte''' is a Heritage Trait provided by the Bolster heritage; a few of their heritage have made a special study of the proper use of their remarkable teeth in combat. This is a '''Passive Effect'''. Characters with this trait roll 1d6 instead of 1d4 when generating damage from a melee attack, provided they are able to bite the target (this is a hard Unarmed Attack roll).")
  • 00:53, 5 April 2024 Zadammac talk contribs created page Assimilated (Heritage Trait) (Created page with "{{Traits}} {{WIP}} '''Assimilated''' is a Heritage Trait provided by the Delvin heritage; Delvin who have assimilated into the above-ground settlements and cultures of the basin may optionally have this trait. This is a '''Passive Effect'''. Characters with this trait take one additional Connection with a single city (being the settlement to which they have assimilated) at a base score of their Presence Score * 1.5. '''Prerequisite''': A Delvin character who take...")
  • 00:48, 5 April 2024 Zadammac talk contribs created page Alertness (Heritage Trait) (Created page with "{{Traits}} {{WIP}} '''Alertness''' is a Heritage Trait provided by the Lagos heritage; all Lagos have this trait. This is a '''Passive Effect'''. Characters with the Alertness heritage trait are particularly aware of their surroundings at all times. Provided they have access to their faculties (are not drunk or unconscious (except in natural sleep)), characters with this trait have one boon on initiative checks made to determine turn order at the start of combat, a...")
  • 18:57, 22 March 2024 Zadammac talk contribs created page Iron Gut (Heritage Trait) (Created page with "{{Stub}} '''Iron Gut''' is a Heritage Trait found among the Corvados and Volo peoples. It is a ''passive effect'' conferring: * One Boon added to any Hardiness checks meant to resist the effects of any ingested substance (including resisting drunkenness), and; * Automatic success against any Hardiness check meant to resist the effects of eating spoiled food.")
  • 18:47, 22 March 2024 Zadammac talk contribs created page Hivefolk (Created page with "The '''Hivefolk''' are a basin-folk made up chiefly of the Vespos, Loci peoples, who view themselves as innovative modernizers, a force for progress and the predestined future. Hivefolk families tend to be extremely large, and they practice a collectivist attitude which extends beyond simple family lines and into the community as a whole. They expect similar communitarian effort on behalf of the other folks, extending what they feel is great courtesy toward those...")
  • 01:04, 31 October 2023 Zadammac talk contribs created page Template:High Level Summary (Created page with "<blockquote>From high enough up, all details fall away, and simplicity reigns.</br> -- Common Eyriefolk Proverb</blockquote>")
  • 01:01, 31 October 2023 Zadammac talk contribs created page Template:Stub (Created page with "<blockquote>"This here article's a mite thin. You'd be doin' me a solid if you'd expand it." -- Unknown Striggan Chronicler from the Columbian Parliament</blockquote>")
  • 00:59, 31 October 2023 Zadammac talk contribs created page Strangeness (Created page with "{{High Level Summary}} '''Disambiguation:''' This article is about the general concept of Strangeness. For the skill governing understanding and manipulating these forces, see Strangeness (Skill). '''Strangeness''' is the colloquial term used by the Folks of Howl Basin (and often points beyond) to refer to the paranormal events, effects, creatures, and similar phenomena and situations that crop up from time to time around the Basin. This Strangeness is tied...")
  • 08:52, 25 October 2023 Zadammac talk contribs created page Gaspard (Created page with "The '''Gaspards''' (singular: Gaspards) are a [Packfolk]] race compared often to Grasshopper Mice and other predatory mice, which are commonly found all throughout Howl Basin, especially on its coast and waterways - they are not native to anywhere in the Federation but actually originate across the sea. By and large, Gaspard are largely considered Packfolk, with some rare Mountainfolk exemplars. The iconic, stereotypical Gaspard is a talented boater, possesse...")
  • 13:01, 24 October 2023 Zadammac talk contribs created page Lupata (Created page with "The '''Lupata''' (singular: Lupata) are a wolf-like [Packfolk]] race which are commonly found all throughout Howl Basin, especially the Packland Prarie, which is largely their traditional territory, along with the Wolverton Foothills. The structure of Lupata communities give both the Packfolk generally and the Packlands their name. If the Lagos are the typical workaday folk of the basin, the Lupata are the most iconic polity of the Basin when viewed from...")
  • 01:34, 24 October 2023 Zadammac talk contribs created page Volpi (Created page with "The '''Volpi''' (singular: Volpe) are a fox-like Packfolk (and oftentimes Woodfolk) race which are commonly found all throughout Howl Basin's more forested areas. Among the Packfolk heritages they are some of the more individualistic, but the are nonetheless strongly social individuals who form and feircely defend personal, and oftentimes familial, cliques. They are particularly known for their social graces, general cleverness, and cunning. These may be inte...")
  • 18:57, 2 July 2023 Zadammac talk contribs created page Packfolk (Created page with "The '''Packfolk''' are a basin-folk made up chiefly of the Lupata, Volpi, Gaspard and Yotes peoples, who view themselves as ancient, honourable in their own way, and as a rule put their people first and foremost. Packfolk families are not always large, but they can seem that way to outsiders; a community of Packfolk are often all interrelated (either by blood or cultural conjunction), and they practice a collectivist attitude that they feel makes them ext...")
  • 19:41, 28 June 2023 Zadammac talk contribs created page Woodfolk (Created page with "Primarily native to the Basin, the Woodfolk are a Folk of communitarian survivalists, native especially to its forested areas, in which they are the specialists. Maintaining ancient traditions that pre-date the settlement of the Howl Basin by other communities, the Woodfolk have a grasp of Strangeness that is mildly stronger than those of the other folks, but not much. They are the great survivors of the Basin, keeping its traditions alive and its roads open,...")
  • 18:05, 28 June 2023 Zadammac talk contribs created page Eyriefolk (Created page with "=== The Kings of the Cliffs: The Eyriefolk === thumb|right|alt=A crow-person with a rifle, glasses, a hat on their back, and some kind of bandolier. They are wearing a scarf.|A Corvados sharpshooter, from a sketchbook found in the desert. The '''Eyriefolk''' are made up entirely of the Corvados, Adler, Volo, and Striggan peoples, whose ancestral lands string all along the Howling Herald Mountains and portions of th...")
  • 16:53, 28 June 2023 Zadammac talk contribs created page Landfolk (Created page with "The '''Landfolk''', made up chiefly of the Lagos, Quillions, Varki, Cervano, Bolster and Delvin, are one of the more populous Folks of the Howl Basin and are seen by many even who identify more closely with other folks as the "down home" citizens of the Basin. The Landfolk value peace and prosperity, as most folks do, and have found (in their estimation) that community, honest dealing, and hard work are the best way to achieve those values...")
  • 13:28, 28 June 2023 Zadammac talk contribs created page The Frontier (Created page with "{{Stub}} '''The Frontier''' is both the colloquial and legal name of those regions - like Howl Basin itself - which have been annexed by the Federation. This frontier is commonly held by Federal Law to be a sort of "terra nullius"; while it is occasionally acknowledged that people live in these areas, they are assumed to have been empty prior to settlement. Most of Federal Law does not actually directly apply within the region, apart from laws of property, and l...")
  • 14:03, 10 March 2023 Zadammac talk contribs created page Striggan (Created page with "The '''Striggans''' (singular: Striggan) are an owl-like Eyriefolk and Woodfolk race which are commonly found all throughout Howl Basin, by far the most common of all the avian peoples of the region. As you might expect given their split allegiances, they are known for qualities associated with both folks; the mysticism and eye for tradition of the Woodfolk, and the taciturn, perhaps even aloof honourbound attitudes of the Eyriefolk. Unlike the Corv...")
  • 20:32, 9 January 2023 Zadammac talk contribs created page Volo (Created page with "The '''Volo''' (singular: Volo) are a vulture-like Eyriefolk race which are commonly found all throughout Howl Basin. They are somewhat isolationist, even among the other Eyriefolk races, and have become subject to some stigma as a result. When found in other communities, they tend to be associated with the fringes of society and positions otherwise seen as undersirable, but they are of course a complex and multi-faceted people in their own right. They are an imp...")
  • 19:49, 9 January 2023 Zadammac talk contribs uploaded File:A corvados sharpshooter.png
  • 19:49, 9 January 2023 Zadammac talk contribs created page File:A corvados sharpshooter.png
  • 23:04, 26 December 2022 Zadammac talk contribs created page Tarnished Tale Ruleset (Redirected page to TarnishedTale Ruleset) Tag: New redirect
  • 12:57, 26 December 2022 Zadammac talk contribs created page Howl Basin (Created page with "'''Howl Basin''' is a large geographical region consisting of the land within the peninsula demarked between the rest of the Continent and the Howling Herald Mountains, jutting out into the Golden Sea. It is actually a rather large area and a bit of a misnomer as it quite arguably contains several "basins" or "watersheds" in the proper geological sense. Howl Basin is known for a few things: natural resources, in which it is fairly rich at a time in which...")
  • 12:19, 26 December 2022 Zadammac talk contribs created page Adler (Created page with "The '''Adler''' (plural: Adlers) are an eagle-like avian Eyriefolk race who are uncommonly found throughout Howl Basin, preferring mostly to haunt their eponymous eyries in the Howling Herald Mountains. In spite of their relative rarity, their culture is the dominant culture among the Eyriefolk, and responsible for many of the stereotypes about them. They are commonly seen as honourable (to the point of being hidebound), stoic (to the point of being cold and...")
  • 22:55, 25 December 2022 Zadammac talk contribs created page Corvados (Created page with "The '''Corvados''' (singular: Corvado/a) are a crow-like Eyriefolk and Woodfolk race which are commonly found all throughout Howl Basin, by far the most common of all the avian peoples of the region. As you might expect given their split allegiances, they are known for qualities associated with both folks; the mysticism and eye for tradition of the Woodfolk, and the taciturn, perhaps even aloof honourbound attitudes of the Eyriefolk. Outside of those...")
  • 01:14, 21 December 2022 Zadammac talk contribs created page Delvin (Created page with "The '''Delvin''' (singular and plural are amiguous) are a mole-like Landfolk race which are commonly found all throughout Howl Basin. Like most Landfolk, they're known for a strong sense of community. They're the most insular of all the Landfolk, even moreso than the Varki, and for the most part keep entirely to their own communities; those seen outside those communities are traders, outcasts, or both. The sole major exception - miners - has become the main s...")
  • 00:39, 21 December 2022 Zadammac talk contribs created page Bolster (Created page with "The '''Bolsters''' (singular: Bolster) are a beaver-like Landfolk race which are occasionally found in the watershed regions of Howl Basin, especially in the northeast. Like most Landfolk, they're known for a strong sense of community. They are considered by many to be the most industrious of the Landfolk, and blend in well between Landfolk and Hivefolk factions in mixed communities. They are experts of industry and have taken to the latest industrial adv...")
  • 03:49, 20 December 2022 Zadammac talk contribs created page Cervano (Created page with "The '''Cervano''' are a Landfolk race with a few distinct ethnic subgroups, and who are somewhat are commonly found all throughout Howl Basin. Like most Landfolk, they're known for a strong sense of community. Like their cousins, the Lagos, Cervano tend to be popularly thought of as timid, mild-mannered people, but within Landfolk communities and the greater society of the Basin they also tend to be thought of as gregarious, charismatic, and noble. == Histor...")
  • 00:50, 18 December 2022 Zadammac talk contribs created page Varki (Created page with "The '''Varki''' (singular: Varko) are a race of Armadillo-like people who are usually found amongst the Landfolk, throughout Howl Basin. Like most Landfolk, they're known for a strong sense of community, but are also the least populous of all the Landfolk races owing to their isolationist quirk, with some feeling more at home among the Mountainfolk. Outside their Folk, Varki are thought of as defensive, combative, and hearty, though among the Land...")
  • 03:04, 17 December 2022 Zadammac talk contribs created page Quillions (Created page with "The '''Quillions''' (singular: Quillion) are a porcupine- or hedgehog-like Landfolk race which are commonly found all throughout Howl Basin's more forested areas. Like most Landfolk, they're known for a strong sense of community. Outside of those communities, they have a reputation for fierceness, with some outside the Landfolk zeitgeist considering them borderline Mountainfolk. They are known to be excellent woodworkers and lumberers (though are less known f...")
  • 02:24, 17 December 2022 Zadammac talk contribs created page Template:Tarnation (Created page with "<blockquote>''"Wut in... I'm not entirely sure what you're tryin' to do here, kid."'' ''- Unknown Varki Prospector'' This section is a placeholder; the information that goes there is missing or relies on Gameplay Mechanics yet to be developed.</blockquote> Category: Placeholder Sections")
  • 02:19, 17 December 2022 Zadammac talk contribs created page Template:Moving Target (Created page with "<blockquote>''"The right way to rob a movin' train is to stop it first."'' ''- Anonymous Bandit'' This article or section alludes to information that is under active development and subject to change.</blockquote> Category: Moving Target Warning")
  • 01:00, 17 December 2022 Zadammac talk contribs created page Lagos (Created page with "{{Stub}} The '''Lagos''' (singular: Lago) are a rabbit-like Landfolk race which are commonly found all throughout Howl Basin. Like most Landfolk, they're known for a strong sense of community. Outside of those communities, they have a reputation for timidness, but amongst the Landfolk they are considered to be exceptionally adaptable, even to the point of bravery, and are frequently praised for their alertness and quick reactions, and should not be dismissed out...")
  • 22:25, 16 December 2022 Zadammac talk contribs created page TarnishedTale Ruleset (Created page with "{{Stub}} '''TarnishedTale''' is a ruleset for adjudicating a ''classless RPG gameplay mechanic'', originally created for a proposed MUD engine written in python 3, which was never completed. The ruleset borrows heavily from Chaosium's Basic Role Playing (BRP) engine, made popular by the Call of Cthulhu Tabletop RPG, in that it based all checks on effective d% checks, and had a similar skill mechanic, of expressing skills as a value from 0 at the lowest end to 99 at comp...")
  • 19:46, 16 December 2022 Zadammac talk contribs created page Folks (Created page with "The '''Folks''' are the least granular of all the social units in the otherwise largely disorganized Howl Basin, fulfilling a role far more akin to a nation than a state, more cultural than racial. As such, the lines between the Folks of the Howl Basin are somewhat fuzzy, and as always, exceptions to the descriptions and generalizations below exist. From a sociological prospect, Folks are a useful concept in dividing among the various races that l...")